Usability Engineering

๐Ÿ“Œ Important

  • 5 exercise sheets during class
    • 4 must be passed (min 70%)

๐Ÿ“‘ VL01 Basics

๐Ÿ“‘ VL02 Processes Models

๐Ÿ“‘ VL03 Evaluation

  1. Which ๐Ÿ“ Usability Metrics are there?
  2. Whatโ€™s the ๐Ÿ Task completion time metric measuring?
  3. Whatโ€™s the โœ… Task success metric measuring?
  4. What are โš ๏ธ Usability Issues?
  5. How to rate usability issues?
  6. What do ๐Ÿ“Š Nielsenโ€™s severity ratings consist of?
  7. How to do โš–๏ธ Product Evaluation?
  8. What are some questionnaires that are relevant for ๐Ÿ‘ท Usability Engineering?

๐Ÿ“‘ VL04 Usability Testing

  1. How to plan product evaluation?
  2. What are the steps of ๐Ÿค™ Usability Testing?
  3. How to write a โš™๏ธ Usability testing plan?
  4. What is a ๐Ÿ“œ Test script?
  5. How to structure a ๐Ÿ“ƒ Usability report?

๐Ÿ“‘ VL05 Product requirement analysis

  1. Whatโ€™s a ๐Ÿ” Consumer, ๐Ÿ‘ค User & ๐Ÿ’‚โ€โ™‚๏ธ Stakeholder?
  2. What is a ๐Ÿ“‹ Product Requirement?
  3. How to identify them? โ†’ ๐Ÿ”Ž Product requirement analysis
  4. How to do ๐Ÿ”Ž Stakeholder analysis?
  5. How to do a ๐Ÿ”Ž User Task Analysis?
  6. What is ๐ŸฅŠ Competitive Analysis?
  7. Which types of interviews are there?

๐Ÿ“‘ VL06 User requirement analysis

  1. What is ๐Ÿ‘จ User requirement analysis and what are some methods?
  2. How does an ๐Ÿ”– Affinity diagram look like?
  3. Whatโ€™s ๐Ÿ—บ User journey mapping?
  4. How to write a ๐Ÿ“— User story?
  5. How to write a ๐Ÿ‘ฉโ€๐Ÿš€ User scenario?
  6. How does โ†’ UML diagramm look like?
  7. What is a ๐Ÿ’ผ Use case?

๐Ÿ“‘ VL07 Information architecture

  1. What is an ๐Ÿ—ผ Information architecture?
  2. How to do ๐Ÿƒ Card sorting?
  3. Whatโ€™s โ„น๏ธ Information design?
  4. What does an ๐Ÿ“œ Information plan define?

๐Ÿ“‘ VL08

  • cancelled

๐Ÿ“‘ VL09 Sketching

  • drawing exercises

๐Ÿ“‘ VL10 Prototyping

  1. What is a ๐Ÿฆฟ Prototype?
  2. Why do ๐Ÿฆฟ Prototyping?
  3. Which types of prototypes are there? โ†’ โš™๏ธ Prototype Taxonomy
  4. High-Fidelity Prototypes VS. Low-Fidelity Prototypes