⏱ Movement time
= the time it takes to reach a UI-element
Formulas
🖱 Fitts Law
movement time (seconds)
input device-dependent constant (seconds) → draw a straight through points → a = where it hits y-axis
input device-dependent constant (seconds/bit) → = the slope of the straight from a (Steigungsdreieck)
Index of difficulty (fitts law) (bits)
🚗 Steering law
movement time input device-dependent constant input device-dependent constant Index of difficulty (steering law)