⏱ Movement time

= the time it takes to reach a UI-element

Formulas

🖱 Fitts Law

movement time (seconds)

input device-dependent constant (seconds) → draw a straight through points → a = where it hits y-axis

input device-dependent constant (seconds/bit) → = the slope of the straight from a (Steigungsdreieck)

Index of difficulty (fitts law) (bits)

🚗 Steering law

movement time input device-dependent constant input device-dependent constant Index of difficulty (steering law)