☀️ Blender lighting

Attributes

  • Specular: How much shinyness the light produces
  • Diffuse: Amount of scattering from the light

Types

Area

Use case:
  • Big light sources
  • e.g.: monitors, neon, windows
  • softer light

Environment light

Emitted light

  • Light, that’s emitted from objects
  • Glowing effect

Key (main light)

  • Use case:
    • Light up the scene
  • Direction:
    • front
    • 30 degrees
    • light from top
    • white/yellow
  • styles:
    • organic: warm color
    • tech: cold
  • blender:
    • spec?, shadow

Fill light

  • Use case:
    • support key light and light otherwise black areas
  • styles:
    • organic: cold color
    • tech: warm color
  • blender:
    • no spec, no shadow

Rim Light

  • Use case:
    • create bright lines along shilouette
    • separate background from foreground
  • behind the object
  • blender
    • speculars, no shadows?