☀️ Blender lighting
Attributes
- Specular: How much shinyness the light produces
- Diffuse: Amount of scattering from the light
Types
Area
Use case:
- Big light sources
- e.g.: monitors, neon, windows
- softer light
Environment light
Emitted light
- Light, that’s emitted from objects
- Glowing effect
Key (main light)
- Use case:
- Light up the scene
- Direction:
- front
- 30 degrees
- light from top
- white/yellow
- styles:
- organic: warm color
- tech: cold
- blender:
- spec?, shadow
Fill light
- Use case:
- support key light and light otherwise black areas
- styles:
- organic: cold color
- tech: warm color
- blender:
- no spec, no shadow
Rim Light
- Use case:
- create bright lines along shilouette
- separate background from foreground
- behind the object
- blender
- speculars, no shadows?