date updated: ‘2021-06-11T14:03:59+02:00’


📌 Tests dates

  • Übung Anmeldung: 01.04.2021
  • Klausur Anmeldung: 10.07.2021
  • 8 overall, min. 6 must be done

PDF

  • All course slides combined into one pdf can be found here

📑 VL01: Introduction

📑 VL02: Basics

  1. What’s 🪄 User Illusion?
  2. What are it’s consequences (→ 👨‍💻 Developer UX bias)?
  3. How to do Interaction Design (→ [[Interaction Design#How|👉 Interaction Design#How]])?
  4. How to design good interactive systems (→ [[Interactive system design#👍 Good design process Gould Lewis|🎨 Interactive system design#👍 Good design process Gould Lewis]])?
  5. What’s a ⚙️ System Model?
  6. What are 🤯 Design Metaphors?

📑 VL03: Usability Design

  1. Updated [[Usability#🔩 Affected by|🤲 Usability#🔩 Affected by]]
  2. 👤 Users and 👕 Personas
  3. What’s 🔎 Task Frequency Analysis?
  4. 👑 8+1 golden rules for UI-Design
  5. 🤦‍♂️ Human errors
  6. What are 📝 Design rules?

📑 VL04: Human Abilities (1/2)

  1. What’s 🪑 Ergonomics about?
  2. What’s the 🐈 Gestalt Law?
  3. 👤 Human factors in HCI
  4. What types of 📡 Human perception are there?
  5. What’s 👉 Haptics?
  6. How do humans deal with information → 🧠 Human cognition

📑 VL05: Human Abilities (2/2)

  1. What are the steps in 🧠 Human cognition? → 4️⃣ Four-Stage information processing process
  2. How do humans deal with so much information? → 🤓 Human Attention
  3. How does attention work? → 🎺 Broadbent’s filter model of attention
  4. How do humans remember things? → 💾 Human memory
  5. What’s the 👤 Human processor model
  6. How does multitasking work? → 🤹‍♂️ Multiple resource theory
  7. What are ❤️ Human emotions?
  8. What’s the 💪 Human motor system?
  9. How to design ergonomic gestures? 👌 Ergonomic gesture design

📑 VL06 Models (1/2)

  1. What are some 🔮 HCI Models?
  2. Predict the movement time: 🖱 Fitts Law
  3. Predict movement time through tunnel: 🚗 Steering law
  4. Predict time it takes to find an item in a list: 🧾 Hicks law
  5. Predict time it takes to execute a simple task: ⌨️ Keystroke-Level Model
  6. More general model: 📦 GOMS model

📑 VL07 Models (2/2)

📑 VL08 Input and output (1/2)

  1. 📡 Bandwidth Vs. 🕳 Throughput
  2. What does bandwidth mean for HCI?
  3. How to do correct 🖼 User Interface Design?
  4. How to classify input devices🔢 Input device Taxonomy
  5. How to measure 🌟 Effectiveness?
  6. What are 🚛 Transfer function?
  7. How to measure ⚡️ Input device performance?

📑 VL09

  1. 📺 Pixel density effects
  2. How to build a 👓 3D Display?
  3. How to do 🔊 Audio output?
  4. What are 🎼 Designed sounds?
  5. 🖨 Physical output devices examples
  6. What are challenges of 👃 Smell output devices?
  7. What’s 👀 Eye gaze interaction?

📑 VL10 Prototypes

  1. What’s a 🦿 Prototype?
  2. What’s 🦿 Prototyping?
  3. How to classify prototypes?
  4. Low-Fidelity Prototypes Vs. High-Fidelity Prototypes

📑 VL11 Design

📑 VL12 Evaluation & Experiments (1/2)

📑 VL12 Evaluation & Experiments (1/2)

  1. Working empirically: Four Whats of empirical work
  2. What’s 🪨 Grounded theory?
  3. What’s the ✅ Validity (measurement) of a measure?
  4. Which types of hypotheses exist?
  5. Which 🆇 Experimental variables are there?
  6. What’s 🍹 Mixed Design for experiments?
  7. Type 3&4 ☠️ Error types
  8. How to influence test power?
  9. What is Familywise Error Rate?
  10. More statistical tests: Statistical tests overview